Build a 15-player roster with three players in each of five roles . Each player occupies one spot. The same performance earns different fantasy points depending on the player’s role.
What each role rewards Playmaker Running the offense. Assists earn a strong reward, while turnovers carry a bigger penalty. Points, rebounds, steals, and blocks contribute smaller amounts.
Volume Scorer Putting points on the board. Rewards points, made field goals, and made threes. Missed field goals subtract points.
Paint Enforcer Controlling the basket. Rebounds and blocks are the main rewards, with an extra bonus for offensive rebounds.
Lockdown Disrupting opponents. Steals, blocks, deflections, and charges drawn drive the score. Other core stats still contribute.
Connector Helping teammates and keeping possessions alive. Rewards assists, rebounds, screen assists, and secondary assists, plus an offensive-rebound bonus.
How to read the scoring table Multiply each recorded stat by the value in that role’s column, then add the results. The table shows the full value for each stat —do not add the universal baseline again. Positive values earn points, negative values subtract points, and 0 means that stat adds nothing.
Rows labeled bonus add to the related stat’s normal reward. Points scored and made-shot rewards can both count on the same basket. Made free throws count through points scored; there is no separate free-throw reward or penalty.
Example using starter scoring: A Volume Scorer’s made three earns 3 for points scored, 1 for the made field goal, and 0.5 for the three-pointer bonus: 4.5 fantasy points total . A missed field goal costs 0.5.
Bold green values differ from the universal baseline: +0.5 for core stats, −0.5 for turnovers, and 0 for extra modifiers.
Changes apply to this lineup preview for your current session. Restore starter rules to return to the defaults. These controls do not update an already-created league.
How the 48-minute rotation works Each matchup uses one NBA game per player: their first game in the matchup window. Order your three players in each role before the window starts. Each role has 48 minutes , filled by priority 1, then 2, then 3.
A player contributes their full role score if all their minutes fit. If only some fit, their contribution is fantasy score × (minutes counted ÷ minutes played) . Counted minutes never exceed the minutes they played.
Player 1 plays 34 minutes and scores 40 fantasy points: all 40 count. That leaves 14 minutes. Player 2 plays 28 minutes and scores 30 points: 30 × 14 ÷ 28 = 15 count. The role totals 55 points , and player 3 contributes nothing because the 48 minutes are filled.
DNPs use no minutes and score zero, so the next player fills in. Any minutes left after all three players score zero. Your team score is the sum of the five role totals.
The current site demonstrates this with season-average minutes and scores. Live game scoring and matchup locking are not connected yet.
What the tracking stats mean Deflection A defender touches an opponent’s pass or dribble and disrupts the offense. Charge drawn A defender earns an offensive charging foul against the opponent. Screen assist A screen directly leads to a teammate’s made basket. Secondary assist A pass to a teammate who records an assist within one second without dribbling. Different recorded stats can count on the same play. For example, a steal and a deflection can both earn points.
Estimated scores and missing data If a tracking stat is missing, use that player’s average from recorded games that season. Mark the affected score Estimated . Actual recorded stats take priority when available.
A recorded zero stays zero. A DNP earns no estimated points. If there is no recorded average for a required stat, the score stays Pending .
The preview labels scores Estimated when hustle or passing coverage is incomplete. The player notes show recorded games / total games played, such as Hustle: 71/72.
Restore starter rules Apply scoring