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VersaFiveFantasy basketball, reimagined.
YOUR FIVE. YOUR STRATEGY.

Talent is only half the game.

Find the right role for every player.

Your starting five

The priority-one player in each role. Change your rotation below to update the lineup.

Your 15-player rotation

48 minutes per role · One roster spot per player, including backups · Season-average preview

Find your next fit

582 players · 2025–26 regular season · Per-game averages. Estimated means missing tracking games use the player’s recorded season average. No recorded average means Pending.

Bold names mean the selected role is that player’s highest-scoring role by season average. Tied best roles are bold too.

PLAYERGPMPGPTS3PMREBASTSTLBLKTODEFLCHGSCREEN ASTSECONDARY ASTROLE SCORELINEUP

Why Choose VersaFive?

RUN YOUR LEAGUE ON VERSAFIVE

Easy to understand.
Closer to real basketball.

A familiar fantasy points total, with deeper choices about player roles, team balance, and who steps up when your starters sit.

Our mission

VersaFive’s mission is to make fantasy basketball easy to understand while bringing it closer to how basketball is actually played.

We combine the simplicity of points leagues with the varied player value and team-building strategy of category leagues. Our five roles reflect the positionless nature of modern basketball, rewarding players for how they contribute—whether through scoring, playmaking, defense, rebounding, or connecting a team.

Each role has 48 minutes to fill. Managers rank a starter and backups, who fill those minutes in order. This gives your bench a meaningful purpose and helps your team adapt to injuries, rest, and load management.

Our goal is a balanced game where different play styles matter, centers don’t have a built-in advantage, and building a complete team matters as much as collecting stars.

01 · A BENCH WITH A PURPOSE

48 minutes. Your choices, in order.

Every role gets 48 minutes per matchup. Rank three players in each role: a starter, a first backup, and a second backup. The starter fills the minutes first, then the backups cover what remains.

If your starter misses their selected game, the next player in your rotation steps up. Injuries, rest, and load management become reasons to build depth and plan your lineup.

For example: A starter plays 32 minutes, leaving 16 for the first backup. If that backup plays 24 minutes, two-thirds of their fantasy score counts. The role still uses a maximum of 48 minutes.

You roster 15 players—three per role. Each player occupies one role and one priority slot at a time, including backups. One selected game per player contributes to the matchup.

02 · TWO FAMILIAR IDEAS, ONE FORMAT

Points simplicity. Category-style strategy.

Points leagues make the result easy to follow. Category leagues give different skills a reason to matter. VersaFive brings those strengths together through role-specific scoring that contributes to one team total.

You don’t need to track nine separate category battles, but you still need a balanced roster. An assist, a rebound, or a steal can carry different value depending on the role you choose for that player.

It gives a league with different format preferences a shared way to play: an understandable score with meaningful choices about fit and team construction.

03 · BUILD A TEAM BY WHAT PLAYERS DO

Roles instead of rigid positions.

Modern basketball asks players to do more than their position label suggests. A big can run the offense. A guard can rebound. A wing can anchor a defense.

Choose from Playmaker, Volume Scorer, Paint Enforcer, Lockdown, and Connector. Any player can fill any role; their production determines how well they fit.

Assign players based on how they help your team, then decide where their strengths are most valuable. You get flexibility without losing the need to build a complete five.

04 · VALUE DIFFERENT WAYS TO WIN

Reward impact through play style.

Our scoring is designed to recognize different contributions: creating offense, scoring efficiently, controlling the paint, disrupting opponents, and keeping a team connected.

The goal is balance across roles, so rebounds and blocks don’t give centers an automatic edge throughout the lineup. Big men can excel in the right role, while guards, wings, defenders, and versatile contributors have their own paths to value.

A player’s fantasy value should reflect what they contribute and how you use them. Strong roster construction means finding complementary strengths across all five roles.

Build a complete team. Give every role a purpose.

VersaFive is built for managers who want a game that’s digestible enough to share with friends and realistic enough to reward thoughtful basketball decisions.

How VersaFive scoring works

Build a 15-player roster with three players in each of five roles. Each player occupies one spot. The same performance earns different fantasy points depending on the player’s role.

What each role rewards

Playmaker

Running the offense. Assists earn a strong reward, while turnovers carry a bigger penalty. Points, rebounds, steals, and blocks contribute smaller amounts.

Volume Scorer

Putting points on the board. Rewards points, made field goals, and made threes. Missed field goals subtract points.

Paint Enforcer

Controlling the basket. Rebounds and blocks are the main rewards, with an extra bonus for offensive rebounds.

Lockdown

Disrupting opponents. Steals, blocks, deflections, and charges drawn drive the score. Other core stats still contribute.

Connector

Helping teammates and keeping possessions alive. Rewards assists, rebounds, screen assists, and secondary assists, plus an offensive-rebound bonus.

How to read the scoring table

Multiply each recorded stat by the value in that role’s column, then add the results. The table shows the full value for each stat—do not add the universal baseline again. Positive values earn points, negative values subtract points, and 0 means that stat adds nothing.

Rows labeled bonus add to the related stat’s normal reward. Points scored and made-shot rewards can both count on the same basket. Made free throws count through points scored; there is no separate free-throw reward or penalty.

Example using starter scoring: A Volume Scorer’s made three earns 3 for points scored, 1 for the made field goal, and 0.5 for the three-pointer bonus: 4.5 fantasy points total. A missed field goal costs 0.5.

Bold green values differ from the universal baseline: +0.5 for core stats, −0.5 for turnovers, and 0 for extra modifiers.

Changes apply to this lineup preview for your current session. Restore starter rules to return to the defaults. These controls do not update an already-created league.

How the 48-minute rotation works

Each matchup uses one NBA game per player: their first game in the matchup window. Order your three players in each role before the window starts. Each role has 48 minutes, filled by priority 1, then 2, then 3.

A player contributes their full role score if all their minutes fit. If only some fit, their contribution is fantasy score × (minutes counted ÷ minutes played). Counted minutes never exceed the minutes they played.

Player 1 plays 34 minutes and scores 40 fantasy points: all 40 count. That leaves 14 minutes. Player 2 plays 28 minutes and scores 30 points: 30 × 14 ÷ 28 = 15 count. The role totals 55 points, and player 3 contributes nothing because the 48 minutes are filled.

DNPs use no minutes and score zero, so the next player fills in. Any minutes left after all three players score zero. Your team score is the sum of the five role totals.

The current site demonstrates this with season-average minutes and scores. Live game scoring and matchup locking are not connected yet.

What the tracking stats mean
Deflection
A defender touches an opponent’s pass or dribble and disrupts the offense.
Charge drawn
A defender earns an offensive charging foul against the opponent.
Screen assist
A screen directly leads to a teammate’s made basket.
Secondary assist
A pass to a teammate who records an assist within one second without dribbling.

Different recorded stats can count on the same play. For example, a steal and a deflection can both earn points.

Estimated scores and missing data

If a tracking stat is missing, use that player’s average from recorded games that season. Mark the affected score Estimated. Actual recorded stats take priority when available.

A recorded zero stays zero. A DNP earns no estimated points. If there is no recorded average for a required stat, the score stays Pending.

The preview labels scores Estimated when hustle or passing coverage is incomplete. The player notes show recorded games / total games played, such as Hustle: 71/72.